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SPELL CHESS

Freeze the board · Leap the ranks · Snap the king
BLACK
10:00
WHITE
10:00
White to move
Waiting for opponent
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Share this room code. The game starts when they join.
Room
Live
Board editor — pick a piece, then click a square. Right-click clears.
How to play

Standard chess, plus each side carries two kinds of spells. You may cast one spell per turn. To cast, click the rune, pick the target square on the board first, then make your move. A cast spell stays on your screen only until you move a piece — you can Cancel spell anytime before that. Online, your opponent sees the spell and the piece move together as one committed turn. Every spell affects both players: it's live for the rest of your turn and your opponent's next turn, then fades.

Analysis — Use the arrows or click any move in the list to step through the game. From any position you can try alternative moves and spells on a private exploration board; they never change the real game. Press Live game to return.

Premoves — Online, while the opponent thinks, select one of your pieces and a destination to queue a premove (blue highlight). It plays automatically if still legal when it becomes your turn. Esc cancels.

Board editor — Local only. Open Editor, place pieces from the palette (right-click to clear a square), set side to move, then Play from here.

❄︎ Freeze (×5) — Pick a 3×3 area. Every piece inside — yours and theirs — is locked in place while the frost lasts, so your own frozen pieces can't move this turn either. Frozen pieces can still be captured, and other pieces may pass through the area. Freezing a checking piece is a legal way out of check.

⤴︎ Jump (×2) — Pick a square with any piece on it. That square becomes leap-able: bishops, rooks and queens may pass straight over it, and a pawn on its home rank may hop it to advance two squares. Both you and your opponent can use the leap while it lasts. Violet move markers show destinations that use the leap.

Cooldown — After casting a spell, it recharges over your next turns (watch the green bars). You can't recast the same spell until it's fully charged, but the two different spells can be used on back-to-back turns.

Active enchantments are shown on the board: frost tiles marked ❄︎, leap-able squares marked ⤴︎. Snap the king to win: if you can capture the enemy king — usually by leaping over its defenders — the game ends instantly, even if you're in check yourself. Otherwise, win by checkmate; a player with no legal move — spell tricks included — is stalemated if not in check.